PRODUCER
STORYTELLER






Hi there, welcome to my website.

This is Yang Jing (call me Allison if it’s easier for you). I’m a producer and storyteller currently based in Hong Kong. I’m trying my best to document my creative projects on this website.It’s not an easy job, as you will see, since these projects encompass a wide range of fields, disciplines and practices. However, at the core of everything, it’s the true passion to explore the sociocultural and aesthetic value of games.

If you meet me during my creative journey, I’m probably doing one of these things: designing a game or game experience, curating a game-related exhibition, writing research and media pieces on game and gaming (particularly in the sinophone context), teaching game courses in universities, and hopefully producing podcasts again. I was also featured in a wide range of interviews. And finally for those of you who can’t stand this creative mess, a concise CV of mine. To get in touch, I’m lurking on most of the social networks, so PM me or email, always open to collaborating with fun people on cool (read: crazy) projects.


FEATURE PROJECTS


Gtopia:Game Site
游托邦:游戏现场


nineteen games, three game institutes and 1 international museum, Game Site invites everyone to the backstage of contemporary Chinese game production to see through the magic circle and participate in the metagame...(more)

Forgetter
遺忘工程師


nineteen games, three game institutes and 1 international museum, Game Site invites everyone to the backstage of contemporary Chinese game production to see through the magic circle and participate in the metagame...(more)


Video Game Cohibbitant


The old story needs to be retold now. When we are saying “living with video games” or “living in video games”, we are not merely describing a so-called Otaku who stay-up several nights to play well in League of Legends, nor are we thrilled that our avatar in Second Life is going to wed someone in the game. The year is 2018, when the video game industry is grad- ually taking over the entertainment industry, and becoming one of the core economic sectors in the coming future....(more)

Walking on the Water


The year 2020 is the year when people and the world are isolated from each other. Because of the epidemic, people around the world are more or less trapped in their homes. In many parts of the world, governments are trying to control the epidemic by controlling their citizens’ mobility. In Paris, an old man with a chronic illness needs a doctor's note to go out; in Melbourne, traffic disappears every evening and people are confined to their homes; in every concrete-forested cities, access to nature is more and more difficult; airlines are closing down one after another and trains are empty of passengers....(more)